Sophy Burnham tells one of the stories from her "Book of Angels." This one's about two "businessmen" who appear just in time to stop a runaway wheelchair.
Sophy Burnham tells one of the stories from her "Book of Angels." This one's about two "businessmen" who appear just in time to stop a runaway wheelchair.
The Interrupters tells the moving and surprising stories of three "violence interrupters" who try to protect their Chicago communities from the violence they once doled out. They believe that violence spreads like an infectious diseases, so the treatment should be similar: stop the infection at its source.
Tom Lessl conducted a study of the Darwin fish emblem some people slap on their cars. He says that it seems to have little to do with evolution but represents a rejection of fundamentalist Christianity.
All eyes have been on the Middle East for some months now. But al Qaeda has been conspicuous for its absence...
Steven Poole tells Anne Strainchamps that video games can be an art form and that they will continue to increase in sophistication.
Jim Fleming talks with novelist Wesley Stace. He explains why "Tristram Shandy" is one of his favorite books.
According to one estimate, the average young person spends about 8 hours a week playing video games. While many parents are worried about all that screen time, there's an emerging body of research that suggests some social and psychological benefits to gaming. And now there's a new generation of educators who want to bring video games into the classroom, not only to make it more fun, but also more effective. Journalist Greg Toppo writes about their efforts in "The Game Believes in You: How Digital Play Can Make Our Kids Smarter."
Steve Paulson talks with Sharyn November, senior editor for Viking Children's Books and head of Penguin Putnam's Firebird, about the current boom in children's fantasy writing.