In her book, "Do Metaphors Dream of Literal Sleep?: A Science-Fictional Theory of Representation," Seo-Young Chu argues that science fiction is a kind of "high-intensity realism." She spoke with Jim Fleming.
In her book, "Do Metaphors Dream of Literal Sleep?: A Science-Fictional Theory of Representation," Seo-Young Chu argues that science fiction is a kind of "high-intensity realism." She spoke with Jim Fleming.
Tom Lessl conducted a study of the Darwin fish emblem some people slap on their cars. He says that it seems to have little to do with evolution but represents a rejection of fundamentalist Christianity.
Susan Krieger not completely blind, but her vision is bad enough to make her legally blind. She recently got a guide dog, Teela, who is now her constant companion.
Russell Simmons has been called the godfather of hip hop. He tells Steve Paulson he got his start selling street drugs as a teenager.
Film director Rodney Ascher recommends Paul Schrader's 1988 movie, "Patty Hearst."
Youngstown, Ohio is the center of the Rust Belt. During steel's heyday, Youngstown was a city of nearly 200,000. Now, it’s under 70,000. The steel mills closed in the 1980’s, people left, and no one replaced them. Steve Paulson sat down with urban planner Justin Hollander talk about what to do next - what Hollander calls "smart decline."
According to one estimate, the average young person spends about 8 hours a week playing video games. While many parents are worried about all that screen time, there's an emerging body of research that suggests some social and psychological benefits to gaming. And now there's a new generation of educators who want to bring video games into the classroom, not only to make it more fun, but also more effective. Journalist Greg Toppo writes about their efforts in "The Game Believes in You: How Digital Play Can Make Our Kids Smarter."
Memory is a hot topic in neuroscience, and it turns out the context of our memories is as important as the event itself. Dartmouth neuroscientist Jeremy Manning has found that people can intentionally forget past experiences by changing how they think about the context of their memories.